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CDT++
Causal Dynamical Triangulations in C++
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Geometric scalars of the Manifold used to calculate the Regge action. More...
#include "Foliated_triangulation.hpp"
Include dependency graph for Geometry.hpp:
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Classes | |
| struct | Geometry< 3 > |
| 3D Geometry More... | |
| struct | Geometry< 4 > |
Typedefs | |
| using | Geometry_3 = Geometry< 3 > |
| using | Geometry_4 = Geometry< 4 > |
Geometric scalars of the Manifold used to calculate the Regge action.
This is a data structure to hold the geometric information of the Manifold for quick access in calculation of the Regge action. There are no class invariants, so it is a simple struct.
Definition in file Geometry.hpp.
| using Geometry_3 = Geometry<3> |
Definition at line 104 of file Geometry.hpp.
| using Geometry_4 = Geometry<4> |
Definition at line 116 of file Geometry.hpp.