CDT++
Causal Dynamical Triangulations in C++
Loading...
Searching...
No Matches
Classes | Typedefs
Geometry.hpp File Reference

Geometric scalars of the Manifold used to calculate the Regge action. More...

#include "Foliated_triangulation.hpp"
+ Include dependency graph for Geometry.hpp:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  Geometry< 3 >
 3D Geometry More...
 
struct  Geometry< 4 >
 

Typedefs

using Geometry_3 = Geometry< 3 >
 
using Geometry_4 = Geometry< 4 >
 

Detailed Description

Geometric scalars of the Manifold used to calculate the Regge action.

This is a data structure to hold the geometric information of the Manifold for quick access in calculation of the Regge action. There are no class invariants, so it is a simple struct.

Author
Adam Getchell

Definition in file Geometry.hpp.

Typedef Documentation

◆ Geometry_3

using Geometry_3 = Geometry<3>

Definition at line 104 of file Geometry.hpp.

◆ Geometry_4

using Geometry_4 = Geometry<4>

Definition at line 116 of file Geometry.hpp.