Mana

Mana, regardless of provenance, powers magic, and spellcasters use it to cast spells.

To determine how much Mana is available, for each Spell Slot multiply by Spell Level and add up the total. This is summarized in the tables below.1

Example: a 4th level Wizard has 10 Mana (4 1st-level slots x 1 + 3 2nd-level slots x 2 = 10).

Spells cost Mana equal to their level, plus any modifiers to that level.

Example: Fireball (a 3rd-level spell) cast at 5th-level with an additional 2d6 damage (10d6 total) costs 5 Mana.

Cantrips and other At Will abilities do not consume Mana directly, as they are innate to the Being. Certain classes also have spells that are Always Prepared and which do not count against Spell Slots. In this case, Always Prepared spells are added to both the Known Spells list and the Prepared Spells list, and their Spell Levels are added to the Mana for the character.

Example: A 5th level Druid in the Circle of the Forest has 26 Mana. Barkskin, Spider Climb, Call Lightning, and Plant Growth are always prepared and may be cast if the Druid has sufficient Mana.

Ritual Spells require Mana equal to their level available to begin the ritual, but the spellcaster attunes the spell to the Mana of the environment. Thus, it does not deplete the spellcaster's Mana directly.

Example: Identify requires, but does not use, 1 Mana to start the ritual.

Bard, Cleric, Druid, Sorcerer, Wizard

LevelCantrips2Max Spell LevelMana3
1st21st2
2nd21st3
3rd22nd8
4th32nd10
5th33rd16
6th33rd19
7th34th23
8th34th27
9th35th36
10th45th41
11th46th47
12th46th50
13th47th54
14th47th57
15th48th62
16th48th67
17th49th71
18th49th76
19th49th82
20th49th89

Artificer, Paladin, Ranger

LevelMax Spell LevelMana
1stNone40
2nd1st2
3rd1st3
4th1st5
5th2nd8
6th2nd9
7th2nd10
8th2nd12
9th3rd16
10th3rd17
11th3rd19
12th3rd20
13th4th23
14th4th25
15th4th27
16th4th30
17th5th36
18th5th39
19th5th41
20th5th44

Warlock

LevelCantripsSpellsInvocationsMax Spell LevelMana
1st22None1st1
2nd2321st2
3rd2422nd4
4th3522nd5
5th3633rd6
6th3733rd7
7th3844th8
8th3944th9
9th31055th10
10th41055th15
11th41156th521
12th41166th25
13th41267th528
14th41267th30
15th41378th536
16th41378th40
17th41479th545
18th41489th46
19th41589th47
20th41589th48

Eldritch Knight, Arcane Trickster

LevelCantrips6SpellsMax Spell LevelMana
3rd231st2
4th242nd3
5th242nd4
6th242nd5
7th252nd6
8th262nd7
9th262nd8
10th372nd10
11th382nd11
12th382nd12
13th393rd16
14th3103rd17
15th3103rd18
16th3113rd19
17th3113rd20
18th3113rd21
19th3124th22
20th3134th23
1

The tables gives slightly more spell points than a straight conversion, to provide increasing Mana per level.

2

Clerics and Wizards have +1 Cantrips, Sorcerers have +2 Cantrips.

3

Sorcerers get Metamagic Mana equal to their level, which can be used for Metamagic or Mana.

4

Artificers know Cantrips equal to Druids, and at 1st level know 1st level spells with 2 Mana.

5

From the Mystic Arcanum

6

Arcane Trickster has +1 Cantrips