Classes
The following classes are available in Mundus Atrox. Unless otherwise noted, all official subclasses for each class are permitted.
-
Artificer
Uses Mana Batteries instead of an internal Mana pool. All Artificer Specialties are available. -
Barbarian
All Primal Paths are available. -
Bard
All Bard Colleges are available. -
Cleric
Divine Domains limited to Knowledge, Life, Light, or Peace. -
Druid
All Druid Circles are available. -
Fighter
All Martial Archetypes are available. -
Gunslinger
All Gunslinger Specialties are available. -
Monk
All Monastic Traditions are available. -
Paladin
All Sacred Oaths are available. -
Ranger
All Ranger Archetypes are available. -
Rogue
All Roguish Archetypes are available. -
Sorcerer
All Sorcerous Origins are available. Sorcerers draw Mana from an innate elemental or cosmic source. -
Warlock
Pact options limited to the Archfey or the Great Old One. Warlocks do not use Mana.
Class Summary (2024)
This table provides a high-level overview of each available class as presented in the 2024 ruleset. It summarizes combat roles, power source, primary attribute, and core mechanical identity without reproducing full class features.
| Class | Combat Roles | Power Source | Main Attribute | Core Identity (2024) |
|---|---|---|---|---|
| Artificer | Support, Utility | External (Mana Batteries) | Intelligence | Item-based spellcasting, infusions, infrastructure control |
| Barbarian | DPS, Tank | Martial / Primal | Strength | Rage, damage resistance, raw physical dominance |
| Bard | Crowd Control, Support, Utility | Mana (Resonance) | Charisma | Inspiration, flexible spellcasting, social mastery |
| Cleric | Crowd Control, Support, Tank | Mana (Divine) | Wisdom | Channel Divinity, miracles, doctrinal spellcasting |
| Druid | AoE, Crowd Control, Support, Tank | Mana (Ecological) | Wisdom | Wild Shape, terrain control, adaptive spellcasting |
| Fighter | DPS, Tank | Martial | Strength or Dexterity | Weapon mastery, tactical flexibility, sustained offense |
| Gunslinger | DPS | Martial / Technical | Dexterity | Firearms mastery, trick shots, precision damage |
| Monk | Crowd Control, DPS | Ki (Internal Discipline) | Dexterity | Mobility, unarmed combat, resource-driven techniques |
| Paladin | DPS, Support, Tank | Oath (Divine) | Strength & Charisma | Smite, auras, sworn purpose |
| Ranger | DPS, Utility | Martial / Attuned Mana | Dexterity or Wisdom | Tracking, skirmishing, hybrid combat |
| Rogue | DPS, Utility | Martial | Dexterity | Sneak attack, expertise, mobility |
| Sorcerer | AoE, Crowd Control | Mana (Innate) | Charisma | Burst spellcasting, metamagic, battlefield impact |
| Warlock | AoE, Crowd Control, DPS | External (Pact) | Charisma | Eldritch invocations, flexible ranged pressure |
Combat Role Definitions
- AoE (Area Damage) — Applies damage to multiple enemies at once, clearing groups or applying broad pressure.
- Crowd Control (CC) — Shapes the battlefield by restricting enemy movement or actions through conditions and terrain effects.
- DPS (Single-Target Damage) — Eliminates priority targets through burst damage, precision, or sustained offense.
- Support — Enables allies through healing, buffs, reactions, and action economy manipulation.
- Tank — Absorbs pressure, holds space, and protects allies through durability, resistance, or positioning.
- Utility — Solves problems others cannot, both in and out of combat, via skills, tools, knowledge, or unique mechanics.
Most classes fulfill multiple roles depending on build and circumstance. The roles listed above reflect typical strengths, not mandatory playstyles.