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Classes

The following classes are available in Mundus Atrox. Unless otherwise noted, all official subclasses for each class are permitted.

  • Artificer
    Uses Mana Batteries instead of an internal Mana pool. All Artificer Specialties are available.

  • Barbarian
    All Primal Paths are available.

  • Bard
    All Bard Colleges are available.

  • Cleric
    Divine Domains limited to Knowledge, Life, Light, or Peace.

  • Druid
    All Druid Circles are available.

  • Fighter
    All Martial Archetypes are available.

  • Gunslinger
    All Gunslinger Specialties are available.

  • Monk
    All Monastic Traditions are available.

  • Paladin
    All Sacred Oaths are available.

  • Ranger
    All Ranger Archetypes are available.

  • Rogue
    All Roguish Archetypes are available.

  • Sorcerer
    All Sorcerous Origins are available. Sorcerers draw Mana from an innate elemental or cosmic source.

  • Warlock
    Pact options limited to the Archfey or the Great Old One. Warlocks do not use Mana.

Class Summary (2024)

This table provides a high-level overview of each available class as presented in the 2024 ruleset. It summarizes combat roles, power source, primary attribute, and core mechanical identity without reproducing full class features.

ClassCombat RolesPower SourceMain AttributeCore Identity (2024)
ArtificerSupport, UtilityExternal (Mana Batteries)IntelligenceItem-based spellcasting, infusions, infrastructure control
BarbarianDPS, TankMartial / PrimalStrengthRage, damage resistance, raw physical dominance
BardCrowd Control, Support, UtilityMana (Resonance)CharismaInspiration, flexible spellcasting, social mastery
ClericCrowd Control, Support, TankMana (Divine)WisdomChannel Divinity, miracles, doctrinal spellcasting
DruidAoE, Crowd Control, Support, TankMana (Ecological)WisdomWild Shape, terrain control, adaptive spellcasting
FighterDPS, TankMartialStrength or DexterityWeapon mastery, tactical flexibility, sustained offense
GunslingerDPSMartial / TechnicalDexterityFirearms mastery, trick shots, precision damage
MonkCrowd Control, DPSKi (Internal Discipline)DexterityMobility, unarmed combat, resource-driven techniques
PaladinDPS, Support, TankOath (Divine)Strength & CharismaSmite, auras, sworn purpose
RangerDPS, UtilityMartial / Attuned ManaDexterity or WisdomTracking, skirmishing, hybrid combat
RogueDPS, UtilityMartialDexteritySneak attack, expertise, mobility
SorcererAoE, Crowd ControlMana (Innate)CharismaBurst spellcasting, metamagic, battlefield impact
WarlockAoE, Crowd Control, DPSExternal (Pact)CharismaEldritch invocations, flexible ranged pressure

Combat Role Definitions

  • AoE (Area Damage) — Applies damage to multiple enemies at once, clearing groups or applying broad pressure.
  • Crowd Control (CC) — Shapes the battlefield by restricting enemy movement or actions through conditions and terrain effects.
  • DPS (Single-Target Damage) — Eliminates priority targets through burst damage, precision, or sustained offense.
  • Support — Enables allies through healing, buffs, reactions, and action economy manipulation.
  • Tank — Absorbs pressure, holds space, and protects allies through durability, resistance, or positioning.
  • Utility — Solves problems others cannot, both in and out of combat, via skills, tools, knowledge, or unique mechanics.

Most classes fulfill multiple roles depending on build and circumstance. The roles listed above reflect typical strengths, not mandatory playstyles.