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Backgrounds

Backgrounds describe who a character was before adventuring—training, environment, and formative experience. In the 2024 rules, backgrounds grant skill proficiencies, tool or language proficiencies, starting equipment, and an Origin Feat. Ability scores are assigned independently.

The backgrounds listed here summarize options drawn from the Player’s Handbook, Tasha’s Cauldron of Everything, Eberron: Forge of the Artificer, and Cthulhu by Torchlight. DMs may allow additional backgrounds that fit the tone of Mundus Atrox.


Common Backgrounds

BackgroundTheme / FocusCommon Institutions
AcolyteReligious service, doctrine, ritualSilos, Urbs
ArtisanSkilled craft, guild trainingMines, Urbs
CharlatanDeception, disguise, false identitiesUrbs
CriminalUnderworld ties, illicit trade (includes Spy)Urbs
EntertainerPerformance, public presence (includes Gladiator)Urbs
FarmerSeasonal labor, food productionSilos
GuardCivic defense, patrol dutyUrbs
HermitIsolation, hidden knowledgeCastelas, Wilderness
MerchantTrade, negotiation, logisticsUrbs
NobleStatus, education, authorityCastelas, Urbs
SageScholarship, research, loreCastelas, Urbs
SailorSeafaring, navigationUrbs
SoldierMilitary service, disciplineCastelas, Urbs
UrchinSurvival, street lifeUrbs

Expanded Backgrounds (Optional)

These backgrounds are commonly allowed when using expanded sources.

BackgroundTheme / FocusCommon Institutions
Artificer InitiateExperimental craft, prototype work (includes guild engineers and forge adepts)Mines, Silos
House AgentCorporate loyalty, faction service (Eberron)Urbs
InvestigatorInquiry, deduction, truth-seekingUrbs
ResearcherField study, archival workCastelas, Urbs
SmugglerCovert transport, evasionUrbs
Urban Bounty HunterTracking, contracts, enforcement (includes city enforcers and licensed hunters)Urbs

Cthulhu by Torchlight Backgrounds

These backgrounds emphasize investigation, psychological strain, and encounters with the unknown. They are particularly suitable for campaigns involving Blight, Collapse, or forbidden knowledge.

BackgroundTheme / FocusCommon Institutions
AcademicInstitutional knowledge, researchCastelas, Urbs
AntiquarianAncient artifacts, forbidden relicsRuins, Silos
DetectiveDeduction, interrogationUrbs
JournalistInvestigation, exposure, truthUrbs
Occult ScholarEsoteric texts, dangerous loreSilos, Urbs
PhysicianTrauma, anatomy, care under stressSilos, Urbs
VeteranLingering scars, wartime secretsSilos, Urbs

Origin Feats (2024 Rule)

Each background grants an Origin Feat chosen from those appropriate to its theme (such as Alert, Crafter, Healer, Skilled, or Tough). The exact feat selection is determined by the background entry or by the DM for custom backgrounds.


Using Backgrounds in Mundus Atrox

Backgrounds in Mundus Atrox are often tied to:

  • seasonal survival (Summerday labor, Winternight refuge)
  • service to Urbs, Mines, or Silos
  • exposure to Blight, Mana Burn, or Collapse
  • long-term institutional roles rather than short-term jobs

DMs are encouraged to adapt or combine backgrounds to reflect the realities of life on Mundus.

Institution tags describe where a background most commonly develops; they do not restrict where a character may begin play.


Sources