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Firearms

Old West Firearms Image Credit: https://animalia-life.club/qa/pictures/popular-old-west-guns

Firearms on Mundus represent advanced industrial weaponry: precision-machined, repeatable, and lethal at range. The most common firearms are Revolvers and Lever-Action Rifles, with experimental variants emerging from Artificer guilds and forges.

Common Types

TypeCostDamageWeightProperties
Derringer120 gp1d8 piercing1 lb.Ammunition (range 20/60), reload (2), light, concealable, Vex
Light Revolver200 gp2d6 piercing2 lbs.Ammunition (range 30/90), reload (6), light, Nick
Heavy Revolver350 gp2d8 piercing3 lbs.Ammunition (range 40/120), reload (6), Push
Lever-Action Rifle600 gp2d10 piercing8 lbs.Ammunition (range 80/240), reload (8), two-handed, Slow
Repeating Carbine750 gp2d8 piercing6 lbs.Ammunition (range 60/180), reload (10), two-handed, Slow
Shotgun700 gp3d6 bludgeoning8 lbs.Ammunition (range 20/60), reload (2), two-handed, spread, Topple
Ammunition (Rounds)3 gp1 lb.20 metallic cartridges

Concealable: This weapon can be hidden on a creature’s person; detecting it requires an active search or magic.

Use

Firearms discharge one metallic cartridge per shot. Revolvers and repeating firearms may fire once per attack.

Certain class features (such as those of the Gunslinger) may allow special shots, trick attacks, or multiple attacks per round. Note that Weapon Masteries only apply to Gunslingers.

For firearms, the Nick Weapon Mastery represents rapid follow-up shots and does not enable melee attacks.

Reloading

Reloading a firearm restores expended shots to its listed reload capacity. Partial reloads do not restore a firearm to full effectiveness unless explicitly stated by a feature.

  • Reloading a firearm normally requires an Action.
  • A character with proficiency in Firearms may reload as a Bonus Action.
  • Characters with the Gunner Feat or Gunslinger class may reload more efficiently, as described in those abilities.

Artificer-Infused firearms (such as those using Repeating Shot) ignore reload limits while infused, provided suitable ammunition components are available.

Armor Effects

Light Armor provides no special resistance against firearms.

Medium Armor provides Damage Resistance to firearm damage from weapons with the spread property.

In addition to the effects of Medium Armor, Heavy Armor provides Damage Resistance to firearm damage from weapons without the two-handed property.