Firearms
Image Credit: https://animalia-life.club/qa/pictures/popular-old-west-guns
Firearms on Mundus represent advanced industrial weaponry: precision-machined, repeatable, and lethal at range. The most common firearms are Revolvers and Lever-Action Rifles, with experimental variants emerging from Artificer guilds and forges.
Common Types
| Type | Cost | Damage | Weight | Properties |
|---|---|---|---|---|
| Derringer | 120 gp | 1d8 piercing | 1 lb. | Ammunition (range 20/60), reload (2), light, concealable, Vex |
| Light Revolver | 200 gp | 2d6 piercing | 2 lbs. | Ammunition (range 30/90), reload (6), light, Nick |
| Heavy Revolver | 350 gp | 2d8 piercing | 3 lbs. | Ammunition (range 40/120), reload (6), Push |
| Lever-Action Rifle | 600 gp | 2d10 piercing | 8 lbs. | Ammunition (range 80/240), reload (8), two-handed, Slow |
| Repeating Carbine | 750 gp | 2d8 piercing | 6 lbs. | Ammunition (range 60/180), reload (10), two-handed, Slow |
| Shotgun | 700 gp | 3d6 bludgeoning | 8 lbs. | Ammunition (range 20/60), reload (2), two-handed, spread, Topple |
| Ammunition (Rounds) | 3 gp | – | 1 lb. | 20 metallic cartridges |
Concealable: This weapon can be hidden on a creature’s person; detecting it requires an active search or magic.
Use
Firearms discharge one metallic cartridge per shot. Revolvers and repeating firearms may fire once per attack.
Certain class features (such as those of the Gunslinger) may allow special shots, trick attacks, or multiple attacks per round. Note that Weapon Masteries only apply to Gunslingers.
For firearms, the Nick Weapon Mastery represents rapid follow-up shots and does not enable melee attacks.
Reloading
Reloading a firearm restores expended shots to its listed reload capacity. Partial reloads do not restore a firearm to full effectiveness unless explicitly stated by a feature.
- Reloading a firearm normally requires an Action.
- A character with proficiency in Firearms may reload as a Bonus Action.
- Characters with the Gunner Feat or Gunslinger class may reload more efficiently, as described in those abilities.
Artificer-Infused firearms (such as those using Repeating Shot) ignore reload limits while infused, provided suitable ammunition components are available.
Armor Effects
Light Armor provides no special resistance against firearms.
Medium Armor provides Damage Resistance to firearm damage from weapons with the spread property.
In addition to the effects of Medium Armor, Heavy Armor provides Damage Resistance to firearm damage from weapons without the two-handed property.