Starting
Here is some information to help you create a character for play in Mundus.
We will be using the materials from the D&D Adventurers League. The following is a summary; see the Player's Guide for more details.
Step 0: Choose Your Campaign
This one is easy, we're playing in Mundus.
Step 1: Choose a Race or Lineage
A rather large list of playable races are available, generally grouped into Barbaria, Fey, Old Ones, and Populi, though some Dragon and Giant lineages exist.
Step 2: Choose a Class
Available classes are listed here.
- No multi-classing allowed
Step 3: Determine Ability Scores
- Standard set (15, 14, 13, 12, 10, 9)
- Variant: Customizing Ability Scores
There are two additional Ability Scores, Honor and Sanity. They are based off of Charisma and Wisdom respectively, and are thereafter independent.
Step 4: Describe Your Character
- Alignment: Choose a non-evil alignment.
- Background: Choose a background from the Player's Handbook or any other published source. If you choose a background that does not grant a feat, you may choose one of the following feats for your character: Skilled or Tough.
- Deity: Clerics are members of the Apostolic See.
- Faction: Factions are listed here.
Step 5: Choosing Equipment
Step 6: Come Together
Figure out why your particular group of miscreants form a band. This may be the subject of a Session Zero.
Additional Rules
Timekeeping
Daytime and nighttime are about 60 cycles, each of 24 hours. This corresponds with the seasons which are called Summerday and Winternight respectively. In between Summerday and Winternight is the Autumnset cycle; in between Winternight and Summerday is the Springrise cycle.
- 1 Long Rest per cycle
- Missing a long rest during a cycle causes Exhaustion
- 2 Short Rests per cycle